Full-Stack Developer & Systems Builder
I build dashboards, bots, and tools that solve real problems. Creator of AutoHub and custom systems for businesses that need things to actually work.
About Me
I got into programming because I was tired of doing things the slow, manual way. It started with small scripts and Discord bots, then grew into full systems—time clocks, dashboards, honeypots, and tools that actually save people time and money.
I'm mostly self-taught—learning from docs, late-night experiments, and building real projects for myself and clients. Everything you see on this site is something I learned, broke, and rebuilt myself.
"I love taking a messy real-world workflow and turning it into a clean interface and a solid backend."
When I'm not building dashboards or chasing down rogue IPs in my honeypot logs, I'm usually experimenting with game ideas, working on pool service tools, or tweaking something that probably didn't need tweaking.
Featured Projects
Discord bot automation platform with 35+ modules including AI-powered tools, moderation, ticketing, and server management. Full dashboard with user subscriptions.
Employee time tracking system with clock in/out, admin dashboards, work orders, PDF reports, and real-time logging. Built for a real pool service company.
Security dashboard that logs suspicious traffic, honeypot route hits, IP details, and integrates with AbuseIPDB. Real-time WebSocket dashboard for monitoring.
Tech Stack
Runtime
Framework
Database
Real-time
Bots
Frontend
Styling
Data Viz
Client Work
Service website with booking tools for a Memphis pool company.
terrellspoolservice.pages.dev →Clean portfolio site with image galleries and booking.
agphotos.pages.dev →Bold landing page with targeting UI for debt services.
agdms.pages.dev →Labs & Experiments
Real-time browser game with WebSockets, health bars, upgrades, coins, and profile pics. Built for fun and to learn real-time sync.
Idle clicker game with cloud saves, upgrade trees, and progression systems. Still in progress.
Path-based TD game with enemy waves, tower placement, and upgrade mechanics.